A concept for a digital experience that challenges the users to complete three different tests based on general culture, in order to prove their worth and get access to a private society. The user interface was designed in the Neumorphism style in order to emphasize its functions.
Combining fashion and statistics in order to illustrate the evolution of the cotton price during the last five decades, by using different types of patterns and materials which were popular during their respective decades.
A digital platform that aims to create a community which can compete in a points-based system if they complete certain actions such as: reporting a waste spot or confirming that they cleaned those areas. The users can also trade their points in order to get discounts or vouchers.