Second Life, is a narrative game based on story, exploration, and character development.
I created this for my final year project, the idea was to create a game concept which included all elements of game design from, characters, world, mechanics, UI/UX and story.The concept was then packaged into an animation in the form of a game trailer.
The games have a unique and truly jaw-dropping art style. Featuring lots of characters to meet and lots to do across in a strange world. Of course, you’ll be making decisions along the way and with limited funds and baggage space, every decision is difficult.
Supervised by Fred Weimer